CloudMoolah

EntertainmentGames
Aggregated payment system for gaming industry in Southeast Asia

Average rates for the project

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3 / 5
Rating
3
Team
4
Vision
2
Product
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Neutral
Rating
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3 / 5
Rating
3
Team
4
Vision
2
Product
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GitHub activity

CloudMoolah ICO datesexport to calend


Whitelist
12.11.2018
12.11.2018
KYC
12.11.2018
12.11.2018
PreICO
12.11.2018
12.11.2018
PreSALE
12.11.2018
12.11.2018
ICO
12.11.2018
12.11.2018
12.11.2018
12.11.2018
12.11.2018
ICO
Mar. 30, 2018 — Apr. 30, 2018

Funding

Token
MOO
Hard cap
30 000 000
Rised
7000000

About CloudMoolah

Idea & Token

Nowadays the credit card penetration rate in Southeast Asia is extremely low. To bring the gaming industry into this market, CloudMoolah is aiming to combine local payment methods (such as prepaid cards or e-banking) and their token MOO. This system will allow developers to collect in-app revenues from 100+ million gamers who don’t have credit cards and 500,000+ retail points of sales in Southeast Asia. CloudMoolah is already launched in the USA and currently has 10+ million gamers on the platform. The blockchain technology will make gaming transactions secure and efficient and increase cost savings for developers.
A total supply of the CloudMoolah ERC-20 token called MOO is 500 million, and a circulating supply is 300 million. The tokens will be available on public exchanges.
Developers will have access to the gamers through the MOO store, which is an app store with applications and tools providing efficient and secure transactions between gamers and developers. The MOO store will use its native virtual currency called CloudMoolah Points (CMP) which will be used for payments and transactions. The MOO tokens can also be traded for CMPs. 41% of all tokens will be for public sale, 17% go to suppliers, the rest will be distributed among the team members and advisors.

Team

The CloudMoolah management team consists of 20 specialists with impressive multi-year experience in the video game industry, software development, blockchain, marketing, payment systems, and finance. They published in Asia such game monsters as World of Warcraft, EA Sports FIFA Online 2, Starcraft 2 and Counter-Strike Online, built FIFA Online 2 fan base from zero to 25 Million in Southeast Asia. Judge yourself. The advisors team includes 6 professionals in blockchain, IT, law, advertising, and finance.
They also established partnerships with a number of companies including Unity Technologies, the most popular game development engine in the world.

Summary

Having the platform already working in the USA and planning to spread the ecosystem on a global scale, CloudMoolah has its current focus on the Asian market, which nowadays is far behind the western payment systems. What we see as a bottom line is a strong and experienced team that definitely knows how to drive this business and has already proved it, a working product, and a good idea attractive for both gamers and developers and promising profits for both. What we should mention as possible challenge is a high diversification and heterogeneity of Asian market that will require flexible approach in the platform development and integration. If they make it, CloudMoolah is really on track to cut that huge piece of cake of the Asia gaming market.

Imagine how many gamers in Asia, current and potential ones. What if all of them will be engaged to a unified payment platform that will significantly reduce their expenses and make transactions simple and transparent. Then you’ve got the answer.