Blockchain platform that helps to monetize cyberathletes' professional advancement

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GitHub activity

Game Stars ICO datesexport to calend


Whitelist
12.11.2018
12.11.2018
KYC
12.11.2018
12.11.2018
PreICO
12.11.2018
12.11.2018
PreSALE
12.11.2018
12.11.2018
ICO
12.11.2018
12.11.2018
12.11.2018
12.11.2018
12.11.2018
PreICO
May. 3, 2018 — May. 10, 2018
ICO
May. 10, 2018 — Jun. 30, 2018

Funding

Token
GAMESTARS TOKEN, GST
Hard cap
7500000
Price on ICO, eth
0,00005827
Price on ICO, usd
0.035
Max bonus, %
30%

About Game Stars

Cybersports are nowadays one of the most rapidly growing markets. According to the Newzoo Global Esports Market Report 2018 research, the cybersports market is expected to grow up to $906 million in 2018, which is 38% more than in 2017.
Like any fast growing market, e-sports market has sector-specific issues that will be solved only after the market reaches stability and maturity.
For instance, many cyberathletes have faced the problem of non-payment of prize money by tournament organizers, as well as the lack of a transparent and well-structured system of relations between the team and the player, the tournament organizer and the team, the sponsor and the player/team.
We offer a solution for e-sports – the GameStars platform – blockchain platform that helps to monetize cyberathletes’ professional advancement. It is a multifunctional gaming platform, where players can raise funds for their professional development and sponsors are able to support the most promising cyber sportsmen.
Basic features of the platform:
– Players can attract funds for their professional advancement, create their own tournaments and participate in those held by others
– Team managers can enhance the advancement of their own players, find new team members, attract advertisers and sponsors
– Investors can offer support to the most promising cyberathletes and receive return on their investment.
– Advertisers can choose a suitable team, player, or event to promote their brands.

The idea of the platform was formed by professional cyberathletes who have a personal experience with the obstacles existing in e-sports and know the solutions which are likely to improve the situation:
Issues in Cybersports and our Solutions:
1. There is no guarantee of adherence to the terms and conditions of tournaments or payment of prize money – Our solution: Holding tournaments using smart contracts
2. Players struggle to advance professionally without sponsors’ support and have no effective tools to protect themselves from fraud and dishonest schemes – Our solution: The range of functions offered by “Cyberathlete ICO” allows the cyberathlete to get funding for his/her professional development. Allocation of the cyberathlete’s revenues is recorded in the smart contract.
3. There is no structured system of relations among market players – Our solution: Game Stars is an all-in-one platform with an infrastructure facilitating interactions among cyberathletes, managers, and sponsors.
4. Organizing your own tournament is an expensive and challenging task – Our solution: There are tournament organization scenarios already developed on the platform. All you need to do is fill out the form.

So we are solving the key problems of the rapidly developing e-sports market and more than 600 professional gamers expressed interest in the product. We took care of the value of the token and have exchanges support (Yobit, WEX). The first version of the prototype is ready. Pre-sale successfully closed.